Replacing precision mediump floats w/precision highp cleared z- or depth-related artefacts I was seeing in #GLSL shaders run on #iPhone 6/6+
— Stephen Higgins (@viathefalcon) December 9, 2014
Z- or depth-related artefacts in GLSL shaders on iPhone 6/6 Plus
Published December 10, 2014 software development Leave a CommentTags: ios, opengl
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